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> The most advanced computer tennis game of 1959

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#1 Yesterday 00:05:00

The most advanced computer tennis game of 1959

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Sockpuppet
#2 Yesterday 01:03:03

Re: The most advanced computer tennis game of 1959

The smallest MCU today could probably run 1,000,000 instances of that game.

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SamplesBoi
#3 Yesterday 02:11:53

Re: The most advanced computer tennis game of 1959

Sockpuppet wrote:

The smallest MCU today could probably run 1,000,000 instances of that game.

You fundamentally don't understand how analog electronic computers work.  No digital computer can run a single instance of that game.  They can simulate it to extremely high precision.

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Sockpuppet
#4 Yesterday 16:48:19

Re: The most advanced computer tennis game of 1959

SamplesBoi wrote:

You fundamentally don't understand how analog electronic computers work.  No digital computer can run a single instance of that game.  They can simulate it to extremely high precision.

Explain.

I don’t see a difference of how the rules are implemented.

A digital computer and an analog computer both take inputs and provide outputs from those inputs based on a set of rules. That’s the game. Not how the game is executed.

Am I wrong?

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#5 Yesterday 16:58:47

Re: The most advanced computer tennis game of 1959

Sockpuppet wrote:

Explain.

I don’t see a difference of how the rules are implemented.

A digital computer and an analog computer both take inputs and provide outputs from those inputs based on a set of rules. That’s the game. Not how the game is executed.

Am I wrong?

Analog computers will work with any real value between 0 and 1.
Digital computers will only work with 0 or 1... there will be "cutoff rules" applied at the physical circuit level.

A lot of that real number bullshyt in the analog computer is just static on the line but sometimes it isn't 

Because of this difference in physics the creation of a "full adder" is different.

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