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SockpuppetThe smallest MCU today could probably run 1,000,000 instances of that game.
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SamplesBoiSockpuppet wrote:
The smallest MCU today could probably run 1,000,000 instances of that game.
You fundamentally don't understand how analog electronic computers work. No digital computer can run a single instance of that game. They can simulate it to extremely high precision.
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SockpuppetSamplesBoi wrote:
You fundamentally don't understand how analog electronic computers work. No digital computer can run a single instance of that game. They can simulate it to extremely high precision.
Explain.
I don’t see a difference of how the rules are implemented.
A digital computer and an analog computer both take inputs and provide outputs from those inputs based on a set of rules. That’s the game. Not how the game is executed.
Am I wrong?
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Sockpuppet wrote:
Explain.
I don’t see a difference of how the rules are implemented.
A digital computer and an analog computer both take inputs and provide outputs from those inputs based on a set of rules. That’s the game. Not how the game is executed.
Am I wrong?
Analog computers will work with any real value between 0 and 1.
Digital computers will only work with 0 or 1... there will be "cutoff rules" applied at the physical circuit level.
A lot of that real number bullshyt in the analog computer is just static on the line but sometimes it isn't
Because of this difference in physics the creation of a "full adder" is different.
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